Wednesday, 13 March 2019

Creating Textures Through Monoprint

Have now begun to think about how the scenery could be produced. One way that I was interested to explore was through mono-printing. I used this process as I wanted to achieve a sense of texture that will hopefully provide the illustrations with a sense of depth. I'm not sure whether or not I will continue with this through to the final publication but there's no harm in seeing how it looks. 

Within my research I looked at 'The Dark', by Lemony Snicket and Jon Klassen. In this book it appears Klassen has used a similar-ish process to achieve such textured yet also refined shapes within the story. It will be interesting to see how these textures work as simplistic, refined shapes. Probably more to be used as background imagery rather than for the main subjects. But it will be important to explore using them for both applications - may make a great head of hair for Phoenix!




The images above have been manipulated from the orignal scans, through playing around with the hue/levels and inverting them. Using photoshop to do this provided me with a great amount of freedom in terms of the colour, actually even the texture seems to shift and change when meddling with these editing options. I decided to have a quick play around with mocking up an example of how these images could be used along with vectors in illustrator to create scenery. Using shapes and the clipping mask tool I managed to undertake a kind of digital-collage process; which I think works really nicely. Only thing I'm wondering is whether or not this look is fit for how I'd like to convey the story. 






Final Reflective Report

The extended project has allowed me to investigate a range of concepts and practical processes that are fundamental to my practice. I feel...